'ALICE' 3D Animation
This program will be embedded into the Technology Educaiton curiculum during the 2009-2010 school year. Students enrolled in the Introduction to Drafting &Design #790 course, will experience hands-on application of Alice's 3D animation.
STEM (science, technology, engineering, and mathematics): The four academic disciplines considered the core technological underpinnings of an advanced society, according to the National Research Council and the National Science Foundation.
Game Maker: A software application that allows its users to easily develop computer games without having to learn a complex programming language.
What is Alice?
“ what is the use of a book,”thought Alice,“without pictures or conversation?”
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What should a programming course teach?
• Algorithmic thinking and expression:being able to read and write in a formal language.
• Abstraction: learning how to communicate complex ideas simply and to decompose
• Appreciation of elegance:realizing that although there are many ways to solve a prob-
lem,some are inherently better than others.
The Alice system represents a breakthrough in teaching object-oriented computing: in Alice,objects are easily visible,because they are reified as three-dimensional humans,animals, furniture,etc. The state of Alice objects is changed via method calls such as “move forward one
meter”or “turn left a quarter turn”—these messages are easily and intuitively understood by students. Computation is displayed via animations of these state changes: one can hardly imagine a more visceral way to express the notion of embodying state in an object and using
computation to change that state. One of Alice’s real strengths is that it has been able to make
abstract concepts concrete in the eyes of first-time programmers.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
By using 3D graphics as the authoring medium, the Alice system speaks directly to a generation raised on videogames and Pixar’s films
In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course